Yeah, some of them are glitchy and have ***** design, but I still find them a lot more enjoyable than the average rogue-lite. This is honestly why I prefer actual retro games at this point. Progression and structure is just as important to some as the core gameplay mechanics. Sun 15th Aug It defines almost nothing about of the gameplay and just the structure of your progression and in a meta- sense, your gameplay sessions.". Sunset Overdrive is an RPG-lite platformer, God of War is a Metroidvania-lite action/adventure, etc., so we can roll our eyes and groan and the other trends that permeate the hobby unnoticed. Is everyone so addicted to concrete linear narratives for every single genre and velvet-rope tours through plot points? When boiled down, how often does the linear narrative add anything to the gameplay really? Sure, say TLOU2 is hung on the skeleton of it’s narrative, but why aren’t we criticizing it for how it’s mechanics would fail to engage in a roguelite/like loop?Īs the concepts and designs mature, roguelite/like designs are going to permeate every genre, like how RPGlike/lite has done this last decade, running the gamut of brilliant to insipid progression systems in games.Įither we should be talking about this completely differently, or every game should be labeled by it’s sub-genre, i.e. It defines almost nothing about of the gameplay and just the structure of your progression and in a meta- sense, your gameplay sessions. People read way too much into “rogue-lite/like”. I can hear the groans in the comments from the headline haha.
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